pl_roofrack _b2a

All of the cool ideas I've ever had for a TF2 map, collected into one package for the Rule of Threes

  1. Tiftid
    Formerly pl_yeswhere.
    In keeping with the spirit of the Rule of Threes Major Contest, it contains three gimmicks:
    1) A weird cart shape resembling the Tower from Splatoon
    2) A weird highground connector between A and B that RED initially use to hold A but then BLU uses to attack B
    3) A weird slow-opening door that gates B and C, giving RED time to set up a temporary forward hold before C, thereby delaying BLU from reaching C and improving their own chances of winning.

    Shoutouts to @Rexy for making the Kangaroo Cutout and New Rocks Pack and Forklift
    and @Void for making the Dusk Till Dawn Skyboxes, from which I used sky_fever_01
    and @EArkham for making the Snowycoast Assets

    Images

    1. cp_a_1.jpg
    2. cp_a_2.jpg
    3. cp_a_3.jpg
    4. cp_b_1.jpg
    5. cp_b_2.jpg
    6. cp_c_1.jpg
    7. cp_c_2.jpg
    8. cp_c_3.jpg
    9. cp_c_4.jpg
    10. cp_c_5.jpg

Recent Reviews

  1. zombiewkratke
    zombiewkratke
    4/5,
    Version: _a3
    The map is pretty fun and i really like the splatoon payload
  2. Varrick
    Varrick
    4/5,
    Version: _a1a
    Honestly a cool idea, the beginning area has a very "gold rush-ish" feel as its a little cramped getting through that first area and i played it 3 times and started to get a pretty good grasp of the map. from these first couple of playtests with bots, they got stuck on a few areas and on the third cap they kept trying to get into the resupply area, which i assume there is an NPC Clip there and its just the nav mesh acting up as it does quite a bit lmao (i know from experience). Over all i like the feel of the map from the first few playtests. Although my only complaint is that i got stuck like 3 times from the cart pushing me into a prop or the ground and crushing me because of the "cage" around the cart, My only thought would be to raise the top of the cage by like 16 or so units, anything higher seems a bit extreme. Over all very good for its beginning stages, 4.1/5 easily.