This update changes some thing I got from your feedback on the map's first playthrough, thanks for that btw.
-changed some geometry
-added and swapped some props for detail and gameplay purposes
-edited the roofs in some buildings because I missed deleting some brushes
-added a new blu forward spawn
-made the area outside blu spawn accessible in setup for blu team
-made the triggers for the mines much smaller
-nerfed some snipersightlines
-added another door at first that will open upon first's capture
-added lights
-pushed back some barbed wires
-at second, the health and ammo next to the jeep has been replaced by dropping packages
-added some eastereggs referencing my inspiration