Note of the maker
I am putting my mind to it once again and started searching for what was causing the filesize to be so high. It apperantly was because of custom Frontline props just having large sizes, I removed all non-gameplay props from the map and added a max render distance to the remaining static ones. The barbed wire has also been removed and the one on top of the fence at second doesn't do damage anymore. The thing is I really liked it and in is kinda demotivating me a little but hopefully it will improve the gameplay experience for the testers and that is my main priority ofcourse. I don't know if I will keep working on it we'll see if people like the changes in the next playtest. Hopefully instead of being rude towards the Frontline community I'll get some constructive criticism.
-brush work editing
-removal of props
-added more cameras
-removed the submarine placeholder and remade the entire last point layout
-it is no longer possible to build inside of the blu building in their first spawn
-changed some other minor details not noteworthy