-Fixed an issue that could cause pickups to get stuck inside func_respawnroom entities and unable to be picked up - they will now simply return instead
-Fixed an issue where there were func_respawnroom entities on the map, but they would refuse to work in some spawn rooms because their Team keyvalue was set to Any so they failed to detect any matching info_player_teamspawn
-The payload cart will no longer rotate forward/backward - this means it's harder to get stuck in it when it goes down slopes
-Brightened some egregiously dark areas
-Fixed an issue that allowed players to stand on the roof of the A building
-Fixed some texture alignment issues on same roof
-Made it easier for BLU to access their alternate route to attack the C backward hold
-Retextured some way-too-reflective windows at D