Because of all the feedback of you guys, which I highly appreciate, I have made some more changes:
I have given the map a complete visual overhaul, texturing everything so that it is more clear about where to go and to know where you are.
Also I have made multiple route changes and swapped around some health and ammo packs.
The respawn times are also set so that blu will always spawn faster, which I did instead of making a forward spawn after the first point is captured. I did this so that attacking engineers have a purpose, which is to build teleporters.
Lets see how it will do when playtested!
I thank everyone who has playtested my map and is supporting me in my goal of actually finishing a tf2 map.