-Drastically reduced setup time
-changed how the airlocks work
-Removed some confusing rail tracks. (Should be more obvious with a bit of logical thinking to identify where the cart will go.)
-Increased maximum possible round time
-Spawn timers have been adjusted and change slightly as points are capped.
-Changed some props near RED spawn
-No more one-way spawn doors or conveyers!
-Fixed bug with non-animated resupply lockers
-No more earrape
-Secret things owo
-THE LAST DOOR IS STILL BROKEN. I just can't get it to work right. You will still need to stop pushing then start again to make it move.
-Also screw cubemaps. If I have to cry in a corner anymore over it my carpet will be permanently damaged due to the salinity. (use mat_specular 0 to disable the checkerboard reflections.)
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