pl_eruption A26

What I thought the Valve map for jungle Inferno would look like

  1. nameless update #2

    in this version:

    - Reverted the first red spawn to it's previous position

    - moved the second checkpoint back a bit to give Blu an easier time capping

    - brighten up the map more. ( I covered almost every dark spot now )

    - Added a rollback zone at point C to give Red an easier time holding there.

    - Optimized the map more.

    - more clipping.

    Well, I think now people can finally rest with the map being too dark. I wanted to keep some dark spots especially in the cave because ITS A CAVE of course it will be at least a little dark right?
    I want to say a few things even though almost nobody reads them anyways. I watched last night's playtest of the map and I got "a little" frustrated. Some people make me now feel "bad" for actually putting this map for playtest. I honestly don't know man.
    Another thing. If you dont like something in this map try explaining why. Just saying the Cave area isn't good or I dont like it doesnt help me one bit.
    That's what I wanted to say.
    RevolutionTeam thanked this.
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