in this version:
- Reverted the first red spawn to it's previous position
- moved the second checkpoint back a bit to give Blu an easier time capping
- brighten up the map more. ( I covered almost every dark spot now )
- Added a rollback zone at point C to give Red an easier time holding there.
- Optimized the map more.
- more clipping.
Well, I think now people can finally rest with the map being too dark. I wanted to keep some dark spots especially in the cave because ITS A CAVE of course it will be at least a little dark right?
I want to say a few things even though almost nobody reads them anyways. I watched last night's playtest of the map and I got "a little" frustrated. Some people make me now feel "bad" for actually putting this map for playtest. I honestly don't know man.
Another thing. If you dont like something in this map try explaining why. Just saying the Cave area isn't good or I dont like it doesnt help me one bit.
That's what I wanted to say.