in this version:
- made changes according to feedback.
- changed the health/ammo packs a bit so as to nerf Red and Buff BLU more
- At point A , I gave Blu the high ground on one of the routes to the point.
- made the map a little brighter
- At point B , I gave the ability to Blu to access the waterfall flank a lot easily and blocked the second flank - route only for Red.
- Fixed snipers being able to shoot through the waterfall.
- added a flank ( vent ) to the final point , which connects with the a building which has on top those sniper spots. In theory a spy for instance could get there undetected and kill the snipers.
-Also tried breaking the sniper sightlines a little.
I saw that Blu team is having quite some hard time pushing the cart so I tried giving them a boost. If those are not enough for points A and B , I will try moving the first Red Spawn elsewhere as a test.
I dont have much to say. I just hope I can get the chance to actually play my map