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A point now has proper displacements. Some minor seams that I'll fix when we go into Beta soon.

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Introduced better lighting to a flank that Blu would use.

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You can now jump on the shack near Blu spawn again as non jumping classes. Just takes a little bit extra skill to do so.

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Rollback zones properly marked.

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Increased lighting in Cave area still wip.

Several clipping fixes around the map.

Underworld under development

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Made a door near first wider.

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Introduced more props to fill up negative space. Can be found in various locations around the map.

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Cave area has better lighting now.
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Moved C point up the hill so Red could contest it more often.
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Moved reds first spawn lower to the ground since it was difficult to shoot them from blus perspective.

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Introduced another way to get to B from A.

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Closed in the flank to the Blu perch to stop red from camping it.

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There is now a new door blocking Red from getting to B since they kept getting lost. It opens after A point is capped.

Fixed some weird beam structure around Blu spawn.

Did some clipping near Blu Spawn.

Some other minor stuff.
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Moved rock slightly further to the right to prevent players from getting stuck. Also redid some of the structures near first.

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Increased lighting around Reds first spawn.

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Introduced more ammo around Last point.

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Changed a barrel to be Red instead of Blu. Probably will just make it yellow when I get to it.

Fixed a seam
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This was an idea from chin that I'm very grateful for- Blu team now has another pathway to get to last and is designed to be more of a safe-zone for them to push from.

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Another idea from chin was editing a pathway that led to B to be wider and more comfortable for Blu to push through.

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Added some extra pumpkins to jump on and lengthened the mini shack leading to the big shack. I thought it was interesting how people other than jumping classes could get up to and I figured why not make it easier for everyone?

Changed some pickup placements
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the route to Last from C was too flat and boring so I skewed the track and added a tipped over truck.

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Snipers were still irritating to fight against so I changed the platform that they perch on hopefully making it riskier for them to attack.

Moved Red spawn back

Fixed Blu 3rd spawn not enabling correctly

Introduced more railway pieces so players have a better understanding of where the cart will go

Added additional lighting

Clipped off a tunnel that was meant to be OOB

Added a railing to Reds forward spawn

Fixed a few sightlines near first

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- Opened first point even more to allow better movement. People still felt it was too cramped to play in.

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- Added some more fencing around the beginning of the map to defeat sightlines.

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- Redid the forward spawnrooms for A and B.

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- Added cover and changed the doors for Reds final spawn.
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-Rethemed Burner to be Halloween themed, currently no halloween gimmicks since I'm still working on the layout. Crumpkins are enabled, but I can't do anything about that. Just imagine you're playing on a Casual server with random crits or something.

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-Pushed Red final spawn points further back to give Blu a better chance at catching them off-guard. Red now has to walk like 124 extra units to get to the front door. Hopefully enough to stop them from just going back and forth between respawns.

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-Added a door that opens when the first point is capped. Previously always open and also not within its own building, this was a decision to make it easier for Red to understand where the frontlines are.

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-There is now a rock before you get to first. This rocks sole existence is to block an irritating sightline.

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-This area was mostly redone for the sakes of aesthetics but the interior is now a bit thinner and warmly lit.

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-Removed a doorway that Red could irritate Blu players with.

-Removed some brushwork from the "Cave" section of the map around 1st point to free up space for Blu to push through. Hopefully this makes the map less cramped.

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-Near last there's an additional hallway to make rotating between the final choke easier. Also added a tall fence since playtesters kept getting sniped through the box.

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-There is also additional health nearby to help Blu push.

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-Snipers kept peeking up and down with the ramp overlooking last point so I made the ramp thinner on one side to prevent that from happening as often or as effective.

-Redid some clipping in areas.

-Changed some pickup spawns.

-Made lasts fences less annoying.

-Lit up a sign more in the "Cave" section.



-removed big headed shaquille o'neal