PL pl_burner a3a

Payload map for the Payload Checklist Contest!

  1. Erk

    Server Staff Erk erk

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    pl_burner - Payload map for the Payload Checklist Contest!



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    Checklist for the map, 8/5 counted for


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    Blu spawn


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    Outside Blu Spawn


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    B point


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    C point


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    Route to D point + D point


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    Red's Final Spawn + Last point and deathpit


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    tribute


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    Additional shot of the route to D point


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    Sideways shot


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    Almost Top Down shot

    Note: Previous download was deleted bc I thought I could just repack the .bsp to fix the missing content, so I had to make a new one to give it back! Sorry to anyone who downloaded the map or left any comments or ratings!

    The screenshots also aren't accurate regarding the skybox texture, the texture used in the actual map is different now since I was having issues packing that one in for whatever reason.

    This is the new Skybox texture which is made by Fubar: https://tf2maps.net/downloads/sky_dusk_01.640/
     
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    Last edited: Jan 8, 2019
  2. Messing Around

    Messing Around L6: Sharp Member

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    edit: nvm, i don't know why the cart stucked the first time i tried, but when i restart the game it's gone

    keep seeing this, dk if it cause any problem
     
    • Thanks Thanks x 1
    Last edited: Jan 8, 2019
  3. Erk

    Server Staff Erk erk

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    I've tested this loads and it doesn't seem to do anything. I'm uncertain as to why it shows up. Thanks for the feedback though!
     
  4. TSJ1020

    TSJ1020 L1: Registered

    Messages:
    17
    Positive Ratings:
    1
    I put this into my mapssrc folder but it won't show up when I type "maps pl" into console. I type "maps pl" to filter only payload maps.Any way I can actually play this map on my game?
     
  5. DrSquishy

    aa DrSquishy Probably enjoys hydro too much

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    Download the BSP and put it in your /tf/maps/ folder then type that ingame. You can also use /tf/download/maps/ for organisation of sorts
     
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  6. Idolon

    aa Idolon the worst admin

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    erk your D is long

    upload_2019-1-10_19-30-11.png

    really though. it might be a problem
     
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  7. Erk

    Server Staff Erk erk

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    god_iwish.jpg

    (ill work on that thanks!)
     
  8. Idolon

    aa Idolon the worst admin

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    upload_2019-1-10_19-41-48.png

    visual aid
     
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    • Like Like x 1
  9. Erk

    Server Staff Erk erk

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    [​IMG]

    Changes for a2:

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    Last has been increased in size and red now has a balcony looking at the cart

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    D's length has been shortened and moved closer towards C

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    The door after B is now partially see-through

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    There is also now a ramp at B to make transitioning easier

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    Due to lasts size, red spawn is now encroaching on blu spawn a bit

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    Blu spawn now is a lot less straightforward than before, this was made to block the sightline exiting spawn and to give blu a better shot at using the other route

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    Peer down at blu and revel in satisfaction in the new last spawn (note: blu doesnt spawn there any more at that point so you'd be peering down at your own failures)

    Read the rest of this update entry...
     
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  10. Erk

    Server Staff Erk erk

    Messages:
    333
    Positive Ratings:
    821
    [​IMG]
    Changelog:

    -Removed Dogs

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    -Blocked sightline coming into last

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    -Removed a spawn that I felt was way too close to D point + last, blu was having too easy of a time pushing into last and it was causing frustration for red

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    -Moved Jills tribute and added a small health pack where it used to be to maybe help attackers

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    -Added a sightline blocker to fix a sightline into one of reds spawn. I kept it semi-transparent to let people know thats where they should go

    -Added a sign outside of blu's forward spawn to help direct them to the next point

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    -Added a ramp and moved some walls around to help give blu more cover

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    -I disliked the dropdown red could use against blu at B so I removed it in place for another safer route.

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    -Also in that area, I fixed overlays not properly appearing on the brush and added additional cover and a window to see through (not shoot through) to help blu again.

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    -Added a pylon to block a sightline

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    -Added additional lighting in areas that needed them

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    Sideways Shot

    Read the rest of this update entry...
     
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