+Blu's first area has been detailed more thoroughly and the shack has been replaced with a much more detailed version
+The area around C has been reworked, turns out I dont really need that area to be so straight since the first area already covers it. The dynamic door that was set in place has also been removed.
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+Since I made the area tighter, I decided to make the area to the right bigger in general, hopefully helping people find themselves in better positions
+Blu spawn now has a fence, partly for detailing but also to give them some extra cover so they aren't spawncamped that hard
+Close to D theres a prop jump that all classes can now go up. I added this because I felt that the extra mobility would help blu find their way up the hill.
+Also around D; I edited the walls around the hill to block sightlines, and removed the lamp since it wasnt necessary.
+There is a new building next to the hill to partly block sightlines (again) and to give blu more cover to push
+Close to last, I added a skybox brush to block grenades from being spammed across the main pathway