-Rethemed Burner to be Halloween themed, currently no halloween gimmicks since I'm still working on the layout. Crumpkins are enabled, but I can't do anything about that. Just imagine you're playing on a Casual server with random crits or something.
-Pushed Red final spawn points further back to give Blu a better chance at catching them off-guard. Red now has to walk like 124 extra units to get to the front door. Hopefully enough to stop them from just going back and forth between respawns.
-Added a door that opens when the first point is capped. Previously always open and also not within its own building, this was a decision to make it easier for Red to understand where the frontlines are.
-There is now a rock before you get to first. This rocks sole existence is to block an irritating sightline.
-This area was mostly redone for the sakes of aesthetics but the interior is now a bit thinner and warmly lit.
-Removed a doorway that Red could irritate Blu players with.
-Removed some brushwork from the "Cave" section of the map around 1st point to free up space for Blu to push through. Hopefully this makes the map less cramped.
-Near last there's an additional hallway to make rotating between the final choke easier. Also added a tall fence since playtesters kept getting sniped through the box.
-There is also additional health nearby to help Blu push.
-Snipers kept peeking up and down with the ramp overlooking last point so I made the ramp thinner on one side to prevent that from happening as often or as effective.
-Redid some clipping in areas.
-Changed some pickup spawns.
-Made lasts fences less annoying.
-Lit up a sign more in the "Cave" section.
-removed big headed shaquille o'neal