GENERAL
  • Pushed back fog start
  • Changed base points from 10 to 6
  • Changed additional points per player from 5 to 3
  • Made train tracks non solid
  • Fixed some symmetry inconsistencies with badly mirrored props

HOUSE
  • Redid left balcony stairs
  • Slightly rerouted depot route
  • Added one way door to yard corridor

DEPOT
  • Made railings non solid and added clip brushes

SHIPPING
  • Shrunk down to single corridor
GENERAL
  • Fixed train pushing players into brushes (thanks LivingLinguini!)
  • Added missing clipping to several windows
  • Fixed missing HUD textures

BARN
  • Moved down to introduce height difference
  • Updated depot connector to match new height difference
  • Removed one of the arrows to prevent clutter

YARD
  • Added hills to match new house height
  • Moved walkway up to keep it aligned with depot windows

DEPOT
  • Changed texture of loading docks to differentiate them from spawn doors
  • Made operator shack roof nobuild

SPAWN
  • Moved down to match new house height
  • Introduced a lot of slopes to connect all different-height doors

SHIPPING
  • Made tunnel roof nobuild
GENERAL
  • Decreased fog
  • Increased skybox height
  • Changed train sound
  • Decreased damage dealt by train (50/hsec->20/hsec)
  • Added missing clipping on fence near spawn
  • Added clipping on all stairs
  • Added teleport trigger to catwalk to prevent players from getting pushed into the brush by the train
DEPOT
  • Created new room behind operator shack
  • Added catwalk above train tracks
YARD
  • Added a roof to part of the walking decks
  • Added barrels which allows players to walk around roofed section of the walking decks
  • Made walking decks accessible from ground via boxes
BARN
  • Made window access easier to traverse
SPAWN
  • Moved doorway to obscure sightline from house to both spawn doors
GENERAL
  • Slowed down train to account for reduced track size
  • Added more pickups
SHIPPING
  • Dramatically reduced size
  • Lengthened pathway towards spawn