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GENERAL
Pushed back fog start
Changed base points from 10 to 6
Changed additional points per player from 5 to 3
Made train tracks non solid
Fixed some symmetry inconsistencies with badly mirrored props
HOUSE
Redid left balcony stairs
Slightly rerouted depot route
Added one way door to yard corridor
DEPOT
Made railings non solid and added clip brushes
SHIPPING
Shrunk down to single corridor
GENERAL
Fixed train pushing players into brushes (thanks LivingLinguini!)
Added missing clipping to several windows
Fixed missing HUD textures
BARN
Moved down to introduce height difference
Updated depot connector to match new height difference
Removed one of the arrows to prevent clutter
YARD
Added hills to match new house height
Moved walkway up to keep it aligned with depot windows
DEPOT
Changed texture of loading docks to differentiate them from spawn doors
Made operator shack roof nobuild
SPAWN
Moved down to match new house height
Introduced a lot of slopes to connect all different-height doors
SHIPPING
GENERAL
Decreased fog
Increased skybox height
Changed train sound
Decreased damage dealt by train (50/hsec->20/hsec)
Added missing clipping on fence near spawn
Added clipping on all stairs
Added teleport trigger to catwalk to prevent players from getting pushed into the brush by the train
DEPOT
Created new room behind operator shack
Added catwalk above train tracks
YARD
Added a roof to part of the walking decks
Added barrels which allows players to walk around roofed section of the walking decks
Made walking decks accessible from ground via boxes
BARN
Made window access easier to traverse
SPAWN
Moved doorway to obscure sightline from house to both spawn doors
GENERAL
Slowed down train to account for reduced track size
Added more pickups
SHIPPING
Dramatically reduced size
Lengthened pathway towards spawn