Major reworks include moving D to help walktimes, as well as giving RED's back spawn some room to breath. B was redone to help routing. C was simplified for readability.
Some extra routing changes have been done to A. The point can now be accessed by all classes from the side facing the deathpit by wrapping the old stairs back around toward the balcony the point sits on. Red's spawn has also had some adjustments, mostly to make the walk to A shorter. Minor fixes throughout the map have also been ironed out.
some inspection brought up a few errors we wanted sorted before a2 gets tested, so a quick patch up is all this update is about. Clipping changes and an added entity or two.
After pulling the map apart limb from limb and sticking everything back together, overall distances have been shortened. Due to The Mangling, all spawnrooms have been rebuilt from scratch and some routes have changed drastically. Many areas without major overhauls have still seen some geo tweaks such as RED's A hold, and BLU's side of B.

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just fixing some broken decals. and changing the version number.
Just fixing some broken decals.