The roof has been ripped off BLU setup area, and the A half has been altered to accommodate these changes.
E's barrier has been reverted, and a gate has been introduced on the forward balcony to limit BLU until D is capped. some brushwork around E has been removed to allow less classes to access the point early.
A's point was lowered to incorperate it more with the surrounding gameplay space. A dropdown was added to the top of RED forward spawn to allow fast access from A to E, to stop early E caps.
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Major reworks include moving D to help walktimes, as well as giving RED's back spawn some room to breath. B was redone to help routing. C was simplified for readability.
Some extra routing changes have been done to A. The point can now be accessed by all classes from the side facing the deathpit by wrapping the old stairs back around toward the balcony the point sits on. Red's spawn has also had some adjustments, mostly to make the walk to A shorter. Minor fixes throughout the map have also been ironed out.
some inspection brought up a few errors we wanted sorted before a2 gets tested, so a quick patch up is all this update is about. Clipping changes and an added entity or two.
After pulling the map apart limb from limb and sticking everything back together, overall distances have been shortened. Due to The Mangling, all spawnrooms have been rebuilt from scratch and some routes have changed drastically. Many areas without major overhauls have still seen some geo tweaks such as RED's A hold, and BLU's side of B.

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just fixing some broken decals. and changing the version number.
Just fixing some broken decals.