Orangepile a1
A Gravel Pit-style A/D map
A Gravel Pit-style attack/defense control points map that I made to get back into TF2 mapping. There are three control points; A, B, and C. The attacking team must capture both A and B, in any order, before they can capture C. The defending team must prevent the attackers from capturing the points until the time limit runs out. The attackers receive additional time upon capturing a point.
Has nothing to do with cp_orange.

Has nothing to do with cp_orange.
