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now with added doors of dubious utility!
had to fix the blue respawn room trigger brush thingy
i didn't know im supposed to add an env_tonemap_controller entity if im compiling with HDR on
we're so back
i added more than one way to get to the other side of the map, hooray! the idea is that they are massive sightlines, versus the main way, which is very chokey.
yet another complete layout overhaul, hopefully it should be harder to cap now