After quite a few tests of the previous version, it would appear that the main problem areas are around points B and D.
In this version, I have introduced some experimental changes in the hope of fixing some of the issues with the former.
- Reworked the transition building between A and B
- Added an underground tunnel shortcut to make the flank route easier to access. It extends between the aforementioned building and the one across the cart path
- BLU's respawn time is no longer increased after capturing B
- Relocated the dropdown in the control room at D
- Increased RED's respawn time at D
- Now the truck can get there
- Made the mountain a bit more mountain-y
- Miscellaneous minor tweaks and fixes
- Removed herobrine