Mirrored Upward made just for the Summer 2016 72hr TF2Jam!
Improvements made for RC1.
- Resolved issue with the soundscape not loading.
- Fixed placement of area portal near reds first spawn.
- Removed redundant nodraw block from blue mid spawn.
- Corrected the placement of a large number of props across the map.
- Added mirrored props where required.
- Corrected issues with corrupted occluders.
- Restored correct overlay placement for all overlays across the map.
- Adjusted func_nobuild under the spiral to prevent the sentry...
72hr Mirrored Maps - pl_drawpu RC1
Mirrored maps are back with the Summer 2016 72hr TF2Jam!