Mirrored Maps - pl_drawpu Release
Mirrored maps are back with the Summer 2016 72hr TF2Jam!
Mirrored Upward made just for the Summer 2016 72hr TF2Jam!
Updated version added - Ready for release on Steam Workshop
The current version should be complete.
Resolved some lighting issues and some props that were overlooked in RC1.
Added nav file.
Just looking for some testing here before adding it to the workshop.
Improvements made for RC1.
Updated version added - Ready for release on Steam Workshop
The current version should be complete.
Resolved some lighting issues and some props that were overlooked in RC1.
Added nav file.
Just looking for some testing here before adding it to the workshop.
Improvements made for RC1.
- Resolved issue with the soundscape not loading.
- Fixed placement of area portal near reds first spawn.
- Removed redundant nodraw block from blue mid spawn.
- Corrected the placement of a large number of props across the map.
- Added mirrored props where required.
- Corrected issues with corrupted occluders.
- Restored correct overlay placement for all overlays across the map.
- Adjusted func_nobuild under the spiral to prevent the sentry...
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=1625449436