Updated to RC2. changes are as follows:
- Moved cap 4 to bit more open area, rebuilt scenery around it
- Continued detail pass and optimization process
- Changed HHH spawn only once, not twice in the underworld
- Removed Monoculus for now as an option at the underworld end boss
- Improved clipping in the underworld and main world
- Fixed control points platforms not being shown as RED on round start
- Fixed typo in underworld text (Thanks Adenis!)
- Fixed players from being able to stay underworld forever, if the boss is dead and escape is available
- Fixed some wires from being affected by a wind, leaving static props in the air
- Fixed other side of cliffs showing transparent on outside area of the map
- Fixed missing texture
- Updated nav file to reflect changes