Why does this place smell like salmon?
Version for the next imp, as the previous version was skipped during the last imp
This update of Marooner's Bay includes the following changes:
The start of Art passing the map to fit its given name
made dark rooms lighter
fixed patches for vital Health and ammo
Remade spawn rooms:
Removed 3rd exit due to lack of use
Added an additional spawn points for a total of 16 players per team
Moved Resupply lockers
fixed an issue regarding my use of clipping
Broke up sight-lines by...
Thanks again to @Heroriks for pointing out some more flaws for this minor update!
Fixed Red being able to spawn in Blu's spawn room
Fixed texture errors on flank routes.
fixed control point outline texture
Added cover to flank route.
Special thanks to @Heroriks for pointing out the issues with my map to help me make this update possible!
Changes to Marooner's bay include:
Remaking both of the team's respawn rooms to try and alleviate possible spawn camping
Reworked routes prone to sniper sight-lines
Added a new route to each of the team's stairwell rooms for ease of flanking the other team. (if this change is too powerful, I am willing to change this route for the better.)
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