Marooner's Bay a3a

Why does this place smell like salmon?

  1. Imp trusted

    Version for the next imp, as the previous version was skipped during the last imp
  2. Port forwarding

    This update of Marooner's Bay includes the following changes:

    General changes:
    • The start of Art passing the map to fit its given name
    • made dark rooms lighter
    • fixed patches for vital Health and ammo

    Remade spawn rooms:
    • Removed 3rd exit due to lack of use
    • Added an additional spawn points for a total of 16 players per team
    • Moved Resupply lockers
    • fixed an issue regarding my use of clipping
    Layout changes:
    • Broke up sight-lines by...
  3. Minor Update

    Thanks again to @Heroriks for pointing out some more flaws for this minor update!

    Fixed Red being able to spawn in Blu's spawn room

    Fixed texture errors on flank routes.

    fixed control point outline texture

    Added cover to flank route.
  4. We leave port

    Special thanks to @Heroriks for pointing out the issues with my map to help me make this update possible!

    Changes to Marooner's bay include:

    • Remaking both of the team's respawn rooms to try and alleviate possible spawn camping
    • Reworked routes prone to sniper sight-lines
    • Added a new route to each of the team's stairwell rooms for ease of flanking the other team. (if this change is too powerful, I am willing to change this route for the better.)
    • Removed...