This update of Marooner's Bay includes the following changes:
General changes:
- The start of Art passing the map to fit its given name
- made dark rooms lighter
- fixed patches for vital Health and ammo
Remade spawn rooms:
- Removed 3rd exit due to lack of use
- Added an additional spawn points for a total of 16 players per team
- Moved Resupply lockers
- fixed an issue regarding my use of clipping
Layout changes:
- Broke up sight-lines by creating new buildings.
- changed middle path from spawn
- changed displacements slightly
- Added cover on vital points on map near mid
NOTES: I have finally decided what I want most of the Art-pass will look like, however this will take some time, however bear with me because my first "Beta" map suffered from me knowing what the map is supposed to look like, but trying to work around that, meanwhile this time I am working on map first and Art-pass second. Also I just noticed that this map shares its name from a Splatoon 2 map... Heh heh, what a coincidence...
Special thanks to both @Hipster_Duck and those participating in yesterday's IMP test for giving feedback for me to update this map to the current version. ![Medal :medal: :medal:](/styles/flatawesomedark/smilies/vip/medal.png)