+Pool:
Remove healing gimmick
Change water texture
Remove hiding areas (sewers)
Add nobuild

+CP:
Lower the whole middle area
Rearrange some of the walls
Increase wall height

+Rest:
Simplified the left & right side areas
Add a middle route that connect all these areas
Move the spawn forward, reduce rollout time

Overview
QMrtc5x.jpg


Middle area
LJ9CG5i.jpg


Left route
utHGPME.jpg


Right route
8JQ7jPt.jpg


Middle route
D0kiwoR.jpg
- Rework the forward hold areas (name them A&B)
- Lit up the CP area
- Add some duct tapes around the point
- Make the pool deeper, add sewers as a hiding area for Pyroshark (can't cap if you're hiding)
- Nobuild the pool
- Add fog the reduce Sniper effectiveness
- Add more health & ammo packs

Overview
EKgeNTP.jpg


A site
bojESis.jpg

9PytMlB.jpg


B site
gXt9CSp.jpg

JuOnBHE.jpg


Connector
n6FGGU5.jpg


Sewer
QuoFZIQ.jpg
+ Lower down the CP, add water
- Water heal 2hp per second

+ Add 2 more small healthkits on shortcut
+ "Scale" down the map by rearranging the layout
- Block the flank routes around the point
- Combine the attack routes into one room
- Reduce spawn sightlines

+ And some changes that I don't remember

Overview
nPatvtx.jpg


Mid
9U5Qajl.jpg

MUzfL6x.jpg


Right room
x3W4MeY.jpg


Spawn hallway
gxWMrMe.jpg


Shortcut
6FB1HxL.jpg