marah - experimental Egytian theme map Big thank to Freyja for the Egyptian's assets pack https://tf2maps.net/downloads/freyjas-egyptian-assets.5911/ ________________________________ A1 got the idea while jogging around my local park the lighting is a big dark and bland, will fix this later Spoiler Overview Mid Left side to mid Right side to mid Spawn areas
A2 Spoiler + Lower down the CP, add water - Water heal 2hp per second + Add 2 more small healthkits on shortcut + "Scale" down the map by rearranging the layout - Block the flank routes around the point - Combine the attack routes into one room - Reduce spawn sightlines + And some changes that I don't remember Overview Mid Right room Spawn hallway Shortcut Read the rest of this update entry...
A3 Spoiler - Rework the forward hold areas (name them A&B) - Lit up the CP area - Add some duct tapes around the point - Make the pool deeper, add sewers as a hiding area for Pyroshark (can't cap if you're hiding) - Nobuild the pool - Add fog the reduce Sniper effectiveness - Add more health & ammo packs Overview A site B site Connector Sewer Read the rest of this update entry...
A4 +Pool: Remove healing gimmick Change water texture Remove hiding areas (sewers) Add nobuild +CP: Lower the whole middle area Rearrange some of the walls Increase wall height +Rest: Simplified the left & right side areas Add a middle route that connect all these areas Move the spawn forward, reduce rollout time Overview Middle area Left route Right route Middle route Read the rest of this update entry...