KotH marah a4

experimental Egytian theme map

  1. Mess About

    Mess About L6: Sharp Member

    Messages:
    318
    Positive Ratings:
    149
    marah - experimental Egytian theme map

    Big thank to Freyja for the Egyptian's assets pack
    https://tf2maps.net/downloads/freyjas-egyptian-assets.5911/
    ________________________________

    A1
    got the idea while jogging around my local park
    the lighting is a big dark and bland, will fix this later
    Overview
    [​IMG]

    Mid
    [​IMG]
    [​IMG]

    Left side to mid
    [​IMG]

    Right side to mid
    [​IMG]

    Spawn areas
    [​IMG]
    [​IMG]
     
    • Like Like x 1
    Last edited: Dec 27, 2018
  2. Mess About

    Mess About L6: Sharp Member

    Messages:
    318
    Positive Ratings:
    149
    A2
    + Lower down the CP, add water
    - Water heal 2hp per second

    + Add 2 more small healthkits on shortcut
    + "Scale" down the map by rearranging the layout
    - Block the flank routes around the point
    - Combine the attack routes into one room
    - Reduce spawn sightlines

    + And some changes that I don't remember

    Overview
    [​IMG]

    Mid
    [​IMG]
    [​IMG]

    Right room
    [​IMG]

    Spawn hallway
    [​IMG]

    Shortcut
    [​IMG]

    Read the rest of this update entry...
     
    Last edited: Jan 1, 2019
  3. Mess About

    Mess About L6: Sharp Member

    Messages:
    318
    Positive Ratings:
    149
    A3
    - Rework the forward hold areas (name them A&B)
    - Lit up the CP area
    - Add some duct tapes around the point
    - Make the pool deeper, add sewers as a hiding area for Pyroshark (can't cap if you're hiding)
    - Nobuild the pool
    - Add fog the reduce Sniper effectiveness
    - Add more health & ammo packs

    Overview
    [​IMG]

    A site
    [​IMG]
    [​IMG]

    B site
    [​IMG]
    [​IMG]

    Connector
    [​IMG]

    Sewer
    [​IMG]

    Read the rest of this update entry...
     
    Last edited: Jan 8, 2019
  4. Mess About

    Mess About L6: Sharp Member

    Messages:
    318
    Positive Ratings:
    149
    A4

    +Pool:
    Remove healing gimmick
    Change water texture
    Remove hiding areas (sewers)
    Add nobuild

    +CP:
    Lower the whole middle area
    Rearrange some of the walls
    Increase wall height

    +Rest:
    Simplified the left & right side areas
    Add a middle route that connect all these areas
    Move the spawn forward, reduce rollout time

    Overview
    [​IMG]

    Middle area
    [​IMG]

    Left route
    [​IMG]

    Right route
    [​IMG]

    Middle route
    [​IMG]

    Read the rest of this update entry...