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koth_winter_resort a6

  • redone spawn areas to better fit the theme
  • changed medium health kit to a small health kit under the point
  • fixed clipping issues
  • fixed some texture issues
  • clipped off some inaccessible areas
  • added small shacks to create more cover around the control point and make the area feel less open
  • changed health kit from a full to a medium and added small ammo pack under the capture point bridge
  • added lighting in indoor areas as well as around the capture point to brighten up the map
  • fixed lighting glitch in red spawn
  • made crates on capture point symmetrical
  • completely redone skyboxes
  • hopefully improved performance overall
  • opened up the control point to add new ways to capture and defend the point
  • added props to block off some sightlines
  • raised spawn room heights to eliminate extreme lowground
  • added fencing around spawn doors to prevent spawn camping
  • lowered balcony height to prevent player from taking unnecessary fall damage
  • placed props to visualize clipped off routes
  • changed medium health packs to small health packs at mid
  • clipped walls
  • added/changed texture brushing
removed/changed broken parts of the map to allow for playtesting