koth_spillway

koth_spillway rc3a

changelog:

- reverted control point and time to capture changes
point now sits on the lower level once again, and takes six seconds to capture.
- took a chunk out of the middle of the overhang
- adjusted clipping on windows
- fixed a few sightline issues

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changelog:

- raised control point onto a new platform in the middle of the turbine room
not sure on this one, we'll see how it plays. if not, can easily revert.
- made spawn windows one-way
- improved interior lighting

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changelog:

- added resupply lockers by the far spawn doors
- adjusted nobuild zones by spawn doors
- added clipping to forklift
- raised capture time to 8 seconds (from 6 seconds)
we'll see how this affects gameplay - will revert if it's worse.
- added areaportals
- added 3d skybox

all feedback was considered carefully, even if it was not acted upon in the end - hence why the overhang and sewer tunnels remain unchanged from a4.

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changelog:

- lowered respawn times
aiming to make this map fast and fun.
- removed cover on turbine room balconies
had issues with snipers and engineers being very powerful here.
- adjusted battlements to make up for less balcony cover
- adjusted ramp up to battlements
- removed brush doors in turbine room
had issues with snipers peeking.
- added catwalk from second spawn door to battlements
- removed the lower segment of the basement stairs
was too easy a flank route - this path is now one-way unless you can blast jump.
- decreased amount of cover around control point
- removed small health and ammo packs beside control point
was too easy to hold the point.
- removed the small ammo pack on top of the turbines
- removed the medium ammo pack in the central tunnel
- added two small ammo packs outside
- disabled collision on turbine room spotlights
- fixed water not extending to far wall beneath stairs
- added more soundscapes

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changelog:

- moved control point into turbine room
- expanded turbine room to facilitate control point
- decreased time to capture to 6 seconds (from 12 seconds)
- expanded doorway between turbine room and bridge
- opened up wall between turbine room and overhang
- added route from battlements to a new balcony overlooking turbine room
- raised an area of ceiling in the battlements to prevent cranial trauma to fast bostonians
- changed one of the spawn room exits to eliminate fall damage
- minor changes to spawn room window
- minor changes to ramp up to battlements
- minor optimisation with some slopes
- removed health and ammo packs nearby spawn points
- changed health pack in battlements to medium (from small)
- changed ammo pack atop turbines to small (from medium)
- changed health pack on cliff platform to medium (from full)
- added nobuild zones on doors leading into turbine room to prevent buildings being placed inside them
- minor clipping improvements in some places

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- fixed small hole in brushwork around sewer grates
- changed window textures to security glass
- modified windows overlooking turbine room to hide brush doors clipping up through wall
- improved turbine room lighting significantly
- changed turbine room middle ammo pack to medium size (from small)
- changed control point tunnel ammo pack to medium size (from small)
- changed helipad (cliff platform) health kit to full size (from medium)
- added shallow water to team basements
- added nobuild zones to prevent engineers building inside spawn room doors
- lengthened staircase down to team basements slightly
- smoothed lighting on tunnels a bit
- fixed battlements fence collisions sticking out of the wall, which had created an unintended perch point above it
- added some signs (ie. "CONTROL POINT ->").

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