Changelog:
+Added more health and ammo
+Clipping
+Fixed an issue with blue's resupp cabinet
+Lowered overall brightness on light_env (map felt a bit white washed to me)
+Added a window in the room behind point
- removed the peaked roofs (wasn't a huge fan of that theming)
To do/consider
_Scale up? (x/y directions)
_work on the small enclosed out door space that are part of the spawn exits
_test more to see balance