Its been a long time since the last update, mostly because my schedule has gotten crazy with work and school. Updates will continue to come, but dont expect them too frequently.

Changelog
Changed the side building for a much stubbier one and modified the patio area
changed the small health packs in the garages at point to medium ones
added a medium ammo pack at the patio area
moved the health in the window hall to the window
moved the health outside servers to inside servers
added a sight blocker/geo to the top of servers
Been a while, but we're back with another update!
+Map is beginning to get its identity solidified
+changed some hallways/corridors near point to be less corridor-y
-removed/closed off some doorways and windows to encourage different routes to be taken
-Swapped the positions of the large cover on point
Major change up for a21, map has been changed from mirror to rotation symmetry, and an additional route has been added from the large geo building to the area near where ramp used to be around the outside of the building.
Major tweaking of building size and placement to cut long problem sightlines, soundscapes added! Most doorways have been widened significantly to make the map less chokey overall.
trying to give the map more of an identity this update as well as make buildings more distinct from eachother

+texturing/small amounts of detailing
+the glass walls at mid and the window in the geo building are now one way
+building from geo to ramp is now longer, and as a consequence ramp is now shorter
+Pillars have been added in window room and geo to block sightlines
+diagonal wall added to window room building to make jumping around it easier
a18! lots of detailing, with a splash of gameplay
  • raised point area and pocket areas either side of the green stripe building to all be the same height
  • doing so has made under point lower, and added a second elevation change to the ramps in main
  • dogbread cubby is now slightly sunken in
  • the flood lights above dogbread can now be stood on
  • spawn has changed slightly in detail
  • the shutter side spawn exit is now a smaller platform with stairs, and shed has been removed
  • retaining walls on either side of spawn added for detail to give the map a sunken in look
  • Widened point area in the same axes as the truss above point
  • raised pipe truss above point even higher and raised skybox height
  • changed up the ramp to point slightly
  • redid pit area below point
  • changed boards connecting to point for pipes
  • changed skybox and env_sun to stop red from getting blinded
  • slight changes to detail areas around the map
  • fixed/cleaned up some nonsensical brush work
  • removed the orange awning over dogbread
  • replaced the cover walls in pocket with glass/metal better looking ones
  • custom skybox and lighting added
  • lots of lighting throughout the map added to keep visibility
  • above two changes are subject to change, as the map is being developed for 6s, and quick player/team identification is key
  • clipped a problem corner in main
  • changed truck in main for 2 urban shipping containers to keep players from getting stuck
  • raised the slanted roof near point to limit scout's mobility
  • texture changes throughout to convey a better theme for the map
Lots of changes!
  • (+) changed truck in yard to be easier to navigate and added angled pallets to prevent it from impeding flow
  • (+) changed cover on point to not give soldiers as much room to hold highground
  • (+) added a 3rd small exit from spawn that leads from near shutter to garage in yard
  • (+) added a small u shaped halway in overpass that allows transition from red to blu side without being a straight easy shot
  • (-) removed medium health in window room near point
  • (+/-) changed position of health in hallway after yard to make it slightly more risky to get
  • (-) medium pack under point is now small
  • (+) adjusted doorways in the building before yard to block a sightline created by moving the truck)
A14 Changelog
  • (+) added health in window room near door
  • (+) clipped doorways to prevent players from getting stuck on them
  • (+) widened main route to encourage more players to take it, shortened building just outside spawn to maintain yard size
  • (+) added a rock and tractor trailer to yard to add more height variation and provide cover
  • (+) added a window to the geometry in main street to provide more visibility
  • (+) squared off the top of the cover on point to give soldiers and demos a place to stand
  • (-) reverted awnings over windows to just a single awning
  • (-) removed orange awning over double door near point
  • (-) removed the shutter in overpass
pictures of changes coming soon