****NOTICE: Apparently something is wrong with the hdr and the materials i used with the walls, it causes extremely high bloom effects if you have that turned on, ill fix this in a future update****
Last update wasn't packed, sorry about that. Here's a full list of all changes between this version and a4. Ill be uploading screenshots for it shortly. Still no cubemaps because compile pal has an issue with me trying to do cubemaps and doing it the normal way never seems to work for me.
+ Complete overhaul of spawn area
+ more distance to point
+redesign of exits and spawn buildings
+ extra building and dividers
+ reworked the silo cylinder areas
+Optimization reworks
+Area portals have been added/fixed
-duplicate brushes and spec cams were removed
+func detailing
+Aesthetic additions/changes
+Changed doorway style
+Changed crates for brushbased custom ones
+lots of overlays/signs have been removed to focus on the gameplay