Minor update

+added nobuild ontop of crates and certain areas near spawn
Nobuild Update.png
A3 CHANGELOG

+Widened Map in Both x and y directions
+aligned to grid now (was a few pixels off in one direction)
+more cover
+opened up spawn areas
Spawn Area Change.png
Mid Area.jpg
Mid area Change.png
Changelog:
+Added more health and ammo
+Clipping
+Fixed an issue with blue's resupp cabinet
+Lowered overall brightness on light_env (map felt a bit white washed to me)
+Added a window in the room behind point

- removed the peaked roofs (wasn't a huge fan of that theming)

To do/consider
_Scale up? (x/y directions)
_work on the small enclosed out door space that are part of the spawn exits
_test more to see balance