koth_keep

koth_keep A6

- Cleanup of the Battlements
- Replaced angled floor with displacements
- Increased the size of the capture zone
- Removed dividing wall in the rear path area
- Clean up of wall geometry
- Added a ramp on the pool to make it easier to exit
- Added some more detailing
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-Modified the number and sizes of health-packs
-Began to lower some of the walls around the map
-Lowered the pedestal for the full health-pack
-Began texturing

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-Removed cover from point to reduce camping
-Made the full health pack obtainable
-Remade the rear flank walkway
-Added more battlements to give vertical attack angle on the point
-Added walkway above the point from the flank hallway
-No build added to health pool
-Changed the capzone stripes to only have the outline
-Revamped the light_enviroment to match settings from "TF2 skylist"

Thanks all who have submitted feedback!
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-Removed landmines and replaced with lakeside esk water trap for large healthpack

-Added more cover to the main point
-Changed heights of walls on mid to get rid of sniping spot
-Removed many healthpacks and made others smaller
-Fixed unsymmetrical spawn rooms
-increased amount of light on map
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-Added longer walking distance to point
-Increased difficulty to get large healthpack on point (ever play minesweeper in tf2?)
-Tweaked cover on the point
-Adjusted nobuild areas

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