KotH koth_keep A6

Small Koth Map

  1. Trippey

    Trippey L1: Registered

    Messages:
    15
    Positive Ratings:
    4
    koth_keep - Small Koth Map

    Second Koth Tf2 Map:

    Focusing more on gameplay with A1 version being all dev textures.

    I have plans to detail the map with Frontline assets once the game play and layout is figured out.
     
  2. GigglingGem

    GigglingGem L1: Registered

    Messages:
    48
    Positive Ratings:
    25
    The HDR on the map is very intense. You may want to tone it down a little.

    Would like to playtest this.
     
  3. Trippey

    Trippey L1: Registered

    Messages:
    15
    Positive Ratings:
    4
    -Added longer walking distance to point
    -Increased difficulty to get large healthpack on point (ever play minesweeper in tf2?)
    -Tweaked cover on the point
    -Adjusted nobuild areas



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  4. Trippey

    Trippey L1: Registered

    Messages:
    15
    Positive Ratings:
    4
    -Removed landmines and replaced with lakeside esk water trap for large healthpack

    -Added more cover to the main point
    -Changed heights of walls on mid to get rid of sniping spot
    -Removed many healthpacks and made others smaller
    -Fixed unsymmetrical spawn rooms
    -increased amount of light on map

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  5. Trippey

    Trippey L1: Registered

    Messages:
    15
    Positive Ratings:
    4
    -Removed cover from point to reduce camping
    -Made the full health pack obtainable
    -Remade the rear flank walkway
    -Added more battlements to give vertical attack angle on the point
    -Added walkway above the point from the flank hallway
    -No build added to health pool
    -Changed the capzone stripes to only have the outline
    -Revamped the light_enviroment to match settings from "TF2 skylist"

    Thanks all who have submitted feedback!

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  6. Trippey

    Trippey L1: Registered

    Messages:
    15
    Positive Ratings:
    4
    -Modified the number and sizes of health-packs
    -Began to lower some of the walls around the map
    -Lowered the pedestal for the full health-pack
    -Began texturing



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  7. Trippey

    Trippey L1: Registered

    Messages:
    15
    Positive Ratings:
    4
    - Cleanup of the Battlements
    - Replaced angled floor with displacements
    - Increased the size of the capture zone
    - Removed dividing wall in the rear path area
    - Clean up of wall geometry
    - Added a ramp on the pool to make it easier to exit
    - Added some more detailing

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