koth_distribution

koth_distribution A18

Changelog:
-Made it playable again
Changelog:
-Removed clipping from tops of fences in the side middle routes to open the map up some more as a test
-Changed some light colors to match map ambient light
-Adjusted doorway sizes for the mid route buildings on both sides
-Changed clipping for the ramps at the higher spawn entrance
-Moved health packs on top of mid train containers to the right train containers
-Removed medium health pack on the right path next to the mid route building
-Moved small ammo on the right path next to the mid route building back closer to the light pole
-Adjusted positions of medium health and ammo in the mid route buildings a little further to the right
-Moved medium health and ammo from next to left train containers up further near the left ramp
-Removed small health and medium ammo from next to the central point entrance
-Made mid route buildings slightly larger
-Altered left routes next to mid buildings slightly
-Added in more cover from snipers for the left spawn room doors
-Changed crates on left routes next to mid buildings slightly
-Maybe some more things I forgot or didn't notice
Changelog:
-Slightly adjusted the space outside both spawns for a bit of future design planning and perhaps some gameplay.
-Some pointless small detail adding near and in the spawn.
-Replaced some dev texture walls on the upper left routes with fences for some added visibility.
-Adjusted some clipping on the fences.
Changelog:
-Modified side flanks to reduce a sightline.
-Removed outside mid upper floors to hopefully reduce cover for Snipers and to make it a bit slower for them to get to mid.
-Shifted upper left routes over to help with a sightline and to help with the updated flanks.
-Fixed the central entrance to mid for red being off center.
-Added missing clips to some crates on Red's side.
-Adjusted some lighting.
-Replaced the fences with some probably less good looking custom fences.
-Added some custom fences to the upper right routes to help with some visibility.
-Finally added some cubemaps.
Changelog:
-Shifted lower right mid route to remove a sniper sightline to the other sides right mid route.
-Shifted the cover in mid some to cover more of the point from snipers.
-Added some more lights to brighten up the map some more.
-Adjusted some lights to help brighten up the map a bit.
Changelog:
-Raised spawns up to add some more vertical area.
-Widened up upper entrance on right mid passage.
-Changed medium health pack near mid to small.
-Added some more lights around the spawn and near the mid.
-Placed some props to block another Sniper sight line.
-Fixed a spot where Soldiers could stand on a fence and shoot down on enemies.
Changelog:
-Added some test routes to the mid part of the map on both sides.
-Adjusted some outdoor lighting.
-Fixed a Sniper sightline.
-Shifted some health and ammo to other locations for some of the adjustments.
-Widened up the ramps on the right side mid routes.
Changelog:
-Added a small high ground in the right pass to mid.
-Added a few lights around the map.
-Changed the roof to resemble a warehouse some more.
Changelog:
-Added center camera for Red, and a camera specifically for welcoming.
-Removed the roofs on the side routes to mid.
-Made the right route to mid wider.
-Made the left route to mid slightly wider.
-Added small health pack to the right route to mid.
-Changed the medium health pack next to the right route to mid into a medium ammo pack.
Changelog:
-Reduced the high ground area to around half it's original size.
-Fixed some visible nodraw textures.