KotH koth_distribution A16

A WIP King of the Hill map set in a warehouse yard of sorts.

  1. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    koth_distribution - A WIP King of the Hill map set in a warehouse yard of sorts.

    This is a WIP King of the Hill map set in a warehouse yard during the night. The center point is housed within the central building.
     
  2. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    - Added new one way flank route to the other teams side.
    - Added clipping to several objects to fix players getting stuck on them.
    - Added some lighting to the outside areas.
    - Made control point capture area larger and added indicators of the capture area.
    - Widened side control point hallways.
    - Removed Sniper sight line to the control point.
    - Fixed the Red team resupply cabinets not functioning.

    Read the rest of this update entry...
     
  3. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Added higher ground at central control point.
    -Raised one spawn door for each side.
    -Reduced door count on central way to point to one on each side.
    -Lowered control point a bit.
    -Optimized the map some.
    -Removed the large flank routes to behind the point from both sides.

    Read the rest of this update entry...
     
  4. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Added some cover to the control point.
    -Changed the medium health and large ammo near the spawns to small variants.
    -Optimized the map some more.
    -Fixed void leak.

    Read the rest of this update entry...
     
  5. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Added Rooftop area for more higher ground.
    -Extended interior high ground for more reach over the point.
    -Changed some barrel colors in the center building for aesthetics and possible side recognition.
    -Fixed some decals.
    -Some minor geometry changes elsewhere in the map.

    Read the rest of this update entry...
     
  6. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Added another way up to the center rooftop.
    -Removed clipping from light posts.
    -Adjusted some clipping to possibly allow for some better rocket/sticky jumping closer to the center.
    -Fixed being able to stand on the fences.

    Read the rest of this update entry...
     
  7. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Removed experimental roof area.
    -Raised high ground within the warehouse and extended it outwards to allow crossing from both sides
    -Changed small health packs near mid to medium.
    -Added ramps to the lower spawn doors for easier access.

    Read the rest of this update entry...
     
  8. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Added ramps heading up to the high ground from the right hand passages leading to mid.
    -Widened up the window entrances to the high ground.
    -Replaced upper spawn door with a lower one off to the left side of the spawns.
    -Removed lips on the ramps for smoother movement onto them.

    Read the rest of this update entry...
     
  9. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
  10. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Added center camera for Red, and a camera specifically for welcoming.
    -Removed the roofs on the side routes to mid.
    -Made the right route to mid wider.
    -Made the left route to mid slightly wider.
    -Added small health pack to the right route to mid.
    -Changed the medium health pack next to the right route to mid into a medium ammo pack.

    Read the rest of this update entry...
     
  11. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Added a small high ground in the right pass to mid.
    -Added a few lights around the map.
    -Changed the roof to resemble a warehouse some more.

    Read the rest of this update entry...
     
  12. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Added some test routes to the mid part of the map on both sides.
    -Adjusted some outdoor lighting.
    -Fixed a Sniper sightline.
    -Shifted some health and ammo to other locations for some of the adjustments.
    -Widened up the ramps on the right side mid routes.

    Read the rest of this update entry...
     
  13. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Raised spawns up to add some more vertical area.
    -Widened up upper entrance on right mid passage.
    -Changed medium health pack near mid to small.
    -Added some more lights around the spawn and near the mid.
    -Placed some props to block another Sniper sight line.
    -Fixed a spot where Soldiers could stand on a fence and shoot down on enemies.

    Read the rest of this update entry...
     
  14. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Shifted lower right mid route to remove a sniper sightline to the other sides right mid route.
    -Shifted the cover in mid some to cover more of the point from snipers.
    -Added some more lights to brighten up the map some more.
    -Adjusted some lights to help brighten up the map a bit.

    Read the rest of this update entry...
     
  15. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Modified side flanks to reduce a sightline.
    -Removed outside mid upper floors to hopefully reduce cover for Snipers and to make it a bit slower for them to get to mid.
    -Shifted upper left routes over to help with a sightline and to help with the updated flanks.
    -Fixed the central entrance to mid for red being off center.
    -Added missing clips to some crates on Red's side.
    -Adjusted some lighting.
    -Replaced the fences with some probably less good looking custom fences.
    -Added some custom fences to the upper right routes to help with some visibility.

    Read the rest of this update entry...
     
  16. Redspyro99

    Redspyro99 L1: Registered

    Messages:
    19
    Positive Ratings:
    0
    Changelog:
    -Slightly adjusted the space outside both spawns for a bit of future design planning and perhaps some gameplay.
    -Some pointless small detail adding near and in the spawn.
    -Replaced some dev texture walls on the upper left routes with fences for some added visibility.
    -Adjusted some clipping on the fences.

    Read the rest of this update entry...