You win some, you lose some, and koth_cragtop's first public playtest was definitely a loss. Performance was terrible, and HDR was blinding the playtesters! The map was skipped after one round on account of it's downright unplayability.
But with failure comes discovery! And through this experience, I learned what the heck a 3D skybox is. I also looked-up how to compile without HDR in the expert compiler. Now, your favorite gravel-filled mountain town doesn't turn TF2 into a Powerpoint presentation of over-exposed vacation photos!
Change Notes (B3)
- Added a 3D skybox and rebound the play area, drastically boosting performance
- Compiled with only LDR lighting because HDR was broken
- Completely re-did clipping around trims, should be no issues now
- Added trims where they were needed but not present.
- Added sprites to cone lights
- Added extra windows to the house for enhanced detail and visibility
- Changed the primary dam texture to a more appealing texture
- Fixed a gap in the dam where players could pass through where they aren't supposed to
- Many other small details