A bit of a minor update.

- Moved some props
- Added some props
- Speed up all shutters (600 to 800)
- Temporarily removed loss in Blu lobby
- Added light in corner outside lobby
- Added little brush above point to stand on
- Reworked flank room
- Changed full health to medium health
- Made ramps different
- Removed barrels
- Changed size of side doors to cut off sightlines, you can jump into them now as well
- Reworked saw
- Health is moved outside of the saws
- Made saw area smaller
- Big rework to side opposite of cliff! (From now on, I will call it concrete)
- Added funky ramp for jurf
- Moved small health
- Added fence to provide cover
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- Resized shack on grass to make it easier to jump on
- Enlarged capturing trigger
- Added caution tape to show cap area
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- Added props
- Removed clipping on some props
- Added some important props outside spawn to allow jumping up and peeking concrete
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- Made some brushes into func_details
- Adjusted ramp leading from spawn to cliff to mape ramp sliding easier
I've been reading all your feedback, and I've made an effort to limit the effectiveness of a sniper on mid. Feedback on layout is appreciated!
The shack added on grass will cut off many sightlines.
- Brightened sun
-Changed lighting in flank room with barrels
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- New area
-Added tunnel from cliff into saw room
-Removed health+ammo from cliff
-Added health in saw room
-Added saw in saw room
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- Kept trucks
-Added trucks
-Changed huge rock on mid to support trucks better
- Changed textures
- Changed cover on mid
-Removed large trapezoid-looking shape
-Replaced rock with sizable shack structure
-Removed other rock
-Added extra toxic barrel
-Moved rock on the side
-Widened rock on grass
-Adjusted roofs
-Added fence
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- Rework of cliff side
-Added clipping to the slope to make it smooth and ramp-slideable
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- Added small brush on pillar to allow scouts to jump from batts to window a bit easier
- Lowered outcrop of building walls to cut off sightlines into lobby

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- Added flank route next to middle that contains a large health
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- Added connector from inside to highway
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- Added decoration
Many updates to koth_biglaundry:
- Removed long flank route
- Replaced with cliff-like structure that provides high ground above the point
- Added ramp to the cliff
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- Widened and raised rock on the long path on the side of the point to completely block path.
- Changed small health on the point to medium ammo box
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- Complete rework of inside area
- Window lowered, now with a ramp to allow every class access
- Added small extension of the building to the grassy area next to the point
- Added shutter between courtyard outside of spawn and inside area
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- Rework of spawn
- Moved side door
- Made spawn larger
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- More detailing all around