koth_biglaundry

KotH koth_biglaundry a7

keeper of lettuce

L1: Registered
Jul 10, 2019
8
3
koth_biglaundry - Super cool KOTH map intended for highlander.

koth_biglaundry is intended for competitive highlander play, feedback very much appreciated. koth_biglaundry has many groundbreaking features such as rocks and hills.
 

Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
Feedback that I didn't get to leaving during the test: Having a route that basically skips the entire map is rarely a good idea. Most of the time, flank classes like pyro and spy don't need help getting behind the enemy team, and routes that bypass most of the map enable non-flank classes to effectively become flank classes, which just isn't fun.
 

keeper of lettuce

L1: Registered
Jul 10, 2019
8
3
Many updates to koth_biglaundry:
- Removed long flank route
- Replaced with cliff-like structure that provides high ground above the point
- Added ramp to the cliff
20200419152909_1.jpg
- Widened and raised rock on the long path on the side of the point to completely block path.
- Changed small health on the point to medium ammo box
20200419152917_1.jpg

- Complete rework of inside area
- Window lowered, now with a ramp to allow every class access
- Added small extension of the building to the grassy area next to the point
- Added shutter between courtyard outside of spawn and inside area
20200419152903_1.jpg
- Rework of spawn
- Moved side door
- Made spawn larger
20200419152925_1.jpg
- More detailing all around

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keeper of lettuce

L1: Registered
Jul 10, 2019
8
3
I've been reading all your feedback, and I've made an effort to limit the effectiveness of a sniper on mid. Feedback on layout is appreciated!
The shack added on grass will cut off many sightlines.
- Brightened sun
-Changed lighting in flank room with barrels
20200604135229_1.jpg

- New area
-Added tunnel from cliff into saw room
-Removed health+ammo from cliff
-Added health in saw room
-Added saw in saw room
20200604135150_1.jpg

- Kept trucks
-Added trucks
-Changed huge rock on mid to support trucks better
- Changed textures
- Changed cover on mid
-Removed large trapezoid-looking shape
-Replaced rock with sizable shack structure
-Removed other rock
-Added extra toxic barrel
-Moved rock on the side
-Widened rock on grass
-Adjusted roofs
-Added fence
20200604135245_1.jpg

20200604135221_1.jpg

- Rework of cliff side
-Added clipping to the slope to make it smooth and ramp-slideable
20200604135142_1.jpg

- Added small brush on pillar to allow scouts to jump from batts to window a bit easier
- Lowered outcrop of building walls to cut off sightlines into lobby

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keeper of lettuce

L1: Registered
Jul 10, 2019
8
3
- Big rework to side opposite of cliff! (From now on, I will call it concrete)
- Added funky ramp for jurf
- Moved small health
- Added fence to provide cover
- Resized shack on grass to make it easier to jump on
- Enlarged capturing trigger
- Added caution tape to show cap area
- Added props
- Removed clipping on some props
- Added some important props outside spawn to allow jumping up and peeking concrete
- Made some brushes into func_details
- Adjusted ramp leading from spawn to cliff to mape ramp sliding easier

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keeper of lettuce

L1: Registered
Jul 10, 2019
8
3
I uploaded the wrong file lol.
- Big rework to side opposite of cliff! (From now on, I will call it concrete)
- Added funky ramp for jurf
- Moved small health
- Added fence to provide cover
- Resized shack on grass to make it easier to jump on
- Enlarged capturing trigger
- Added caution tape to show cap area
- Added props
- Removed clipping on some props
- Added some important props outside spawn to allow jumping up and peeking concrete
- Made some brushes into func_details
- Adjusted ramp leading from spawn to cliff to mape ramp sliding easier

Read the rest of this update entry...
 

keeper of lettuce

L1: Registered
Jul 10, 2019
8
3
- Big rework to side opposite of cliff! (From now on, I will call it concrete)
- Added funky ramp for jurf
- Moved small health
- Added fence to provide cover
- Resized shack on grass to make it easier to jump on
- Enlarged capturing trigger
- Added caution tape to show cap area
- Added props
- Removed clipping on some props
- Added some important props outside spawn to allow jumping up and peeking concrete
- Made some brushes into func_details
- Adjusted ramp leading from spawn to cliff to mape ramp sliding easier

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keeper of lettuce

L1: Registered
Jul 10, 2019
8
3
A bit of a minor update.

- Moved some props
- Added some props
- Speed up all shutters (600 to 800)
- Temporarily removed loss in Blu lobby
- Added light in corner outside lobby
- Added little brush above point to stand on
- Reworked flank room
- Changed full health to medium health
- Made ramps different
- Removed barrels
- Changed size of side doors to cut off sightlines, you can jump into them now as well
- Reworked saw
- Health is moved outside of the saws
- Made saw area smaller

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