Changes.

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- Added the Rick May Tribute.
- Lowered middle's hill.
- Added more textures.
- Rotated the map for better lighting.
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Changes.

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- Added a bit of height variation towards the midpoint, hopefully not too bloated.
- More cover hopefully for all classes against snipers.
- No build is now on the roofs of sheds.
- All classes can get on top of their roofs on battlements.
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Changes.

Apparently, I did something right but needed a bit of fixing. Here are the changes.

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- The lobby has been completely revamped in terms of design and texture.
- The Spawn has also changed within details.
- The mid-area has more textures for the covers.
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That's about it for now, thanks and enjoy.
Changes.

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- This hopefully will be a real huge change in terms of the new lobby. Left side has a new orientated ramp where it's more comfortable and not as clunky.

- Right side has a new bridge in which it would now be easier to rotate. A LOT of people were complaining about this.

- Spawn is now moved up closer, hopefully not too close.
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Changes.

- Lobby got more restructuring.
- More optimized.
- New windows on both Right Sides.
- New pack placement for both sides.

I hope the lobby will be more manageable and not as "big" for both sides.
Changes.

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Fixed some bugs and issues.

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Changes.

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People kept saying to me that the windows near mid were broken and looked untextured.

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- Windows fixed near point.
- Made door entrance on right less awkward.
- ERROR's are finally gone due to props having "prop_detail" instead of "prop_static"

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Major Changes.

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- Everything once again.
- Lobby rearranged.
- The spawn is detailed for one extra room.
- Optimized lobby.
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Changes

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- Everything.
- Added displacements
- Added more props
- Added dynamic props
- Added more detail in spawn and middle.
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Changes

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- Lobby rearranged a bit.
- Extra buildings outside