KotH koth_berryville a2b

A Soon-to-be Competitive or casual map.

  1. Le'Spy.

    Le'Spy. L1: Registered

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    koth_berryville - A Soon-to-be Competitive or casual map.

    Berryville Beta 3.

    - This map is made for Competitive and or Casual play.

    I tend to make changes based on personal feedback, but leave your thoughts about this map in the comments.

     
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  2. Le'Spy.

    Le'Spy. L1: Registered

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  3. Le'Spy.

    Le'Spy. L1: Registered

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    - Changes

    Berryville Alpha 4.

    - Crucial Changes.

    - Added a new "cliff" area for both sides.
    - Removed the roof area at mid.
    - Raised rocks higher.
    - Filled the open gap in "Battlements."
    - Added a Shutter for both sides in "Main."
    - Repositioned the stairs near the health and ammo for both sides. (Left for RED/right for BLU.)
    - Both spawns now have 3 spawn doors.

    - Minor Changes.

    - Crates were repositioned and fixed for clipping.
    - Lighting was fixed a bit.
    - Bullet blocks added for most props and areas with spaces.

    Read the rest of this update entry...
     
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  4. vinu

    vinu L1: Registered

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    hello! i playtested this and figured it'd be kind to leave a few pinches of advice.
    im not a professional map maker by any means (though I have played my fair share) , so take what i say with a grain of salt

    firstly, let's start of with what i really like!
    https://imgur.com/EzHI5ZG
    your choice to avoid placing large amounts of health near the point is very admirable. many begginner maps don't realize the importance of making most fights decided health-kit grabbing.
    https://imgur.com/V4RughZ
    on the same note, this single health kit on either end is also something i really like.

    https://imgur.com/GVYxqJK
    while we're on the topic of mid, i personally think this side flank is very chokey near where the small ammo kit is. I'd reccomend opening it up for mobility's sake.

    possibly, you may put a (possibly one-way) door or doorway leading to the point, however this may defeat the purpose of the flank, so i'd reccomend trying it out!

    https://imgur.com/a/9gSOtTT
    i love this side route, it's probably the best retreat from combat while still not being too spacious.

    https://imgur.com/eiKvMVB
    however, compared to that side this other route is not very great. personally, i would remove both sides having access to the center door and have only this side have a more wide entrance to it. I think it would make using this side more desirable.

    https://imgur.com/a/mD24GpC
    a little peeve of mine is this upper area. in my personal opinion, it would be too easy for an engineer to get a teleporter going without reprocussions. I would remove this window (or possibly this entire overhang area to avoid creating another difficult sightline) to avoid letting this happen.

    https://imgur.com/a/H9tnlfR
    im gonna go right out and say it. these stairs are too thin and long entirely. they should be widened (and even possibly have a landing created halfway through) to make it seem less out of place.

    https://imgur.com/a/iSBwyVm
    this is practically nitpicking, but i think this area should be leveled to make jumping classes have an easier time landing their target when trying to get up here.


    this map stands out among others and i think it has some promise! i would love to see it grow as a map and for you to grow as a mapper. thank you for reading, and happy mapping! ♥
     
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  5. Le'Spy.

    Le'Spy. L1: Registered

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    Crucial.

    - Closed off "Battlements," since there was no reason to have it there.
    - Closed off spawn site lines for both sides of the map.
    - Added an area for both teams to go into for high-ground.
    - Made stairs for both teams wider and a bit bigger.
    - Flank now has a door in the middle so players at least have a view of what's coming at them.

    Minor.

    - Instead of rocks, the rocks instead are Crates at mid.
    - Added more props.
    - Lighting was fixed.
    - Still no berries :L

    Read the rest of this update entry...
     
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  6. Le'Spy.

    Le'Spy. L1: Registered

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    The Minor Changes.

    - The crates on BLU side had a little edge on top of the bottom crate that was sideways making Sniper strong in certain cases.
    - The crates at Mid did not have "func_nobuild" on them.
    - Sightlines were shortened from multiple angles.
    - Lighting issues.
    - Lamps in the flank near point displayed errors but were later fixed to no collision.
    - The map was shaved a couple of units so that the point is closer to the routes of Left, Right, and Main.

    Read the rest of this update entry...
     
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  7. Le'Spy.

    Le'Spy. L1: Registered

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    Berryville Alpha 1.

    - Restarted the project and started on a new layout.

    This map is entirely redone as a whole. Go ahead and leave critiques in the comments. Custom content should be packed properly, if not then shoot me a comment if interested.

    Read the rest of this update entry...
     
  8. n8five484

    n8five484 L4: Comfortable Member

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    you should throw this up in the imp list. I’m quite interested to play this.
     
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  9. Le'Spy.

    Le'Spy. L1: Registered

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    Major.

    - Added a one-way flank for attackers in the sheds.
    - Removed crates at Shed and placed brushes instead.

    Minor.

    - Sized the main door down.

    Read the rest of this update entry...