I had stopped working on this map for nearly a year, and now I'm finally back. And with this update comes a good few large changes and adjustments. I hope that I can receive more playtesting to help figure out the future of this map, as that is what I really need more than anything else in the development of this map.
Anyways here's the changelog...
---In no particular order---
-Replaced the boxes that were being used as the climb up to battlements with proper stairs
-Replaced the boxes near the lower flank platform with proper stairs -- in doing so I also changed the stairs/entrance into the elevator room
-Added a third forklift near the point for more cover and to block sightlines
-Shifted the two sets of barrels along the wall adjacent to the elevator shaft
-Changed the geometry of the main building and surrounding area
-Raised the roof and widened the section of the building near the rotation catwalk
-Lowered the smaller roof adjacent to the aforementioned main building to allow access to scouts w/o unlocks
-Minor shifts and changes to props and brushes under and around the aforementioned main building
-Removed the player clipping on top of the Japanese-styled roof model
-Added another car in the street below battlements stairs for more cover
-Shifted and changed several props, brushes, etc. around the map for various reasons
And that's about it. Thanks for all the support with the map.