• Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
-Added func_nobuilds on both points to make them less campable
-Added more railings on the cliff point to make it harder to simply push players off
-Made it so windows on the cliff point one way glass, that way you can't see through them if you're on the point
-Added hud indicators to better show which point is active
-Static versions of the Bday gibs used as Christmas presents under the Christmas Trees! (Check credits in the overview)
-Speaking of the Christmas trees, they were moved a little more out of the way
-Those barriers that onces blocked you from falling off have been removed and replaced with jump pads, offering another method of getting to the deposit point by the cliff!
-New props, details, and clipping changes here and there that you'll never notice! Muahahahaha!
-Announcer now says "Control point enabled!" when a point enables, better indicating that the point is active
-Added env_sprite indicators that show through walls when a point is active for more transparency
-Some new models (Check credits in overview for more info!)
-Removed clipping on some plants that I didn't remove clipping on for some reason
-Actually properly packed some models that I didn't pack before (needed manual packing)
-Other minor texture fixes