Hinterlands A7
Somewhere, in a vaguely european coastal town...
Unofficial TCDOM Contest entry. Made by Brokk and Codex.
This take on the criminally underused Cyclic Capture Points gamemode (or Cyclic Territorial Control) places teams at opposing corners of a 4-point map. You may only capture the point to your immediate left. You will always spawn at the last point you captured. Capture all four points to win the round.
Uses Frontline and Construction assets, along with plenty others. A detailed Credits list will follow as development continues.
This take on the criminally underused Cyclic Capture Points gamemode (or Cyclic Territorial Control) places teams at opposing corners of a 4-point map. You may only capture the point to your immediate left. You will always spawn at the last point you captured. Capture all four points to win the round.
Uses Frontline and Construction assets, along with plenty others. A detailed Credits list will follow as development continues.