Hellgate Final

A Unique Payload Race Map

  1. Final

    XEnderFaceX
    Final:
    ======

    Visuals:
    ========

    - Added Pillars to the Houses
    - Added another Crack in the Bridge
    - Fully built the Clock Tower
    - Finished 3D Skybox

    Gameplay:
    =========

    - Fixed a Clipping Rock
    - The Skeleton King now Spawns multiple times per Round
    - The Knife in the Mansion can now hurt Players

    Optimization:
    =============

    - More Textures have Nodraw
    - More Brushes have func_detail
  2. RC1

    XEnderFaceX
    RC1:
    ====

    Visuals:
    ========

    - More Detail in the Mansion
    - More Detail on the Castle
    - The Map got a bit brighter
    - Fixed visible Nodraw
    - Added 3D Skybox (95% Done)

    Gameplay:
    =========

    - Changed Spells that spawn on the Control Point to be 1 Time Use
    - Added Skeleton King
    - Added back Control Point Signs
    - Every Redmond Voiceline is now louder
    - Fixed short Delay from Power Core Status showing up
    - Fixed small hole in a Displacement near the Hell Pit
    - Fixed a Bug where Players were...
  3. B8

    XEnderFaceX
    B8:
    ===

    Visuals:
    ======

    - Changed Textures in Hellpit
    - More Detail in the 3D Skybox (fully finished in rc1)

    Gameplay:
    ========

    - Removed Control Point Signs in Spawnroom
    - Added func_nobuild on Control Point
    - Added Control Point HUD
    - Added Music after Round End

    Optimization:
    ==========

    - More Brushes have func_detail
  4. B7

    XEnderFaceX
    B7:
    ===

    Visuals:
    ======

    - More progress on the Castle
    - Adjusted Textures on Doorframe

    Gameplay:
    ========

    - Changed two Skeleton Spawn Locations
    - Added Clipping to Doorframes
    - Added Structure in the Map to break Sightline

    Optimization:
    ==========

    - More Textures have Nodraw
  5. B6

    XEnderFaceX
    B6:
    ===

    Visuals:
    ========

    - More Detail in Gray Mann`s Mansion
    - Updated the Map Pictures
    - Changed a few Textures
    - Fixed Lighting bug in Gray Mann`s Mansion

    Gameplay:
    =========

    - Added Clipping to Wooden Bridge
    - Fixed being able to get stuck between Mansion Doors while closing

    Optimization:
    =============

    - More Props have FadeIn/Out
  6. B5

    XEnderFaceX
    B5:
    ===

    Visuals:
    ========

    - More Detail in the 3D Skybox
    - Fixed a few Gaps in the Floor
    - Added Vortex over the Point
    - More Detail in the Hellpit

    Gameplay:
    =========

    - More Voicelines play during the Round
    - Fixed Redmond Corpse from not disappearing after launch to Hell
    - Added Sparking SFX after Control Point gets captured
    - Added more Particles for the Mann Brothers

    Optimization:
    =============

    - More Props have FadeIn/Out
    - More Textures have Nodraw
  7. B4

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    Visuals:
    ======

    - More Detail
    - Changed Lighting

    Gameplay:
    ========

    - Added Rollback Zone at the End
    - Pickup Models will stay Halloween styled
    - Lit up the Hellpit

    Optimization:
    ==========

    - Adjusted Prop FadeIn/Out Distances
  8. B3

    XEnderFaceX
    B3:
    ===

    Visuals:
    ========

    - Correctly scaled the Moon
    - More proper Roofs
    - Changed a few Textures
    - The Mann Brothers fly quicker to Hell

    Gameplay:
    =========

    - Added FULL AMMOPACK in the Middle
    - Added Control Point board in Spawnroom
    - Added 2 new Pumpkin Bomb

    Optimization:
    =============

    - More Brushes have func_detail
    - More Props have Prop FadeIn/Out
  9. B2

    XEnderFaceX
    B2:
    ===

    Visual:
    =======

    - Changed Texture on the Windows
    - Thunder strike looks smoother
    - Lit up the Inside of Gray Mann`s Mansion
    - Added more proper Roofs
    - Sped up the Flying Speed of the Mann Brothers
    - Textured leftover Dev Texture
    - Fixed weird lighting in the Middle

    Gameplay:
    =========

    - Made the Glass breakable
    - Added FULL HEALTHPACK infront of Gray Mann`s Mansion

    Optimization:
    =============

    - More Textures have Nodraw
    - More Brushes turned into func_detail