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Important Hotfix:
Fixed the bug related to Strange Cosmetics leveling up (hopefully this time for sure).
Sadly this fix broke the TAB Scoreboard. Ignore it for now.
Fixed a major bug when the game tried to convert unassigned players (including SourceTV) to the Mercenary.
Fixed botkiller attachments not getting deleting when converting to the Merc.
Fixed longer than intended respawn times.
Fixed flames not working sometimes.
Fixed certain weapons not having enough reserve ammo (hopefully this time for sure).
Increased the Merc's health (150 -> 200).
The game now tries to spawn you at least 800hu away from other players (bumped from 500). If failed, repeat with the 500hu radius.
GunGame v7:
Fixed the bug related to Strange Cosmetics leveling up (hopefully ).
Removed assists. Earn your progress like a Mann!
The game now tries to spawn you at least 500hu away from other players.
Take a break! Increased respawn time from 3 to 8 seconds.
You can no longer see the other players' Health.
Fixed players get stuck with the Sniper Rifles zoom after moving to the next weapon.
On-spawn invul wears off as you start moving.
Updated UI layout.
Added Flamethrower and Dragon's Fury!
Removed Huntsman (prob. temporarily).
Removed Sword & Shield combos (prob. temporarily).
Minor nerfs to the Crowbar.
Added Custom UI displaying your Current and Next Weapons.
Early weapons now require 2 kills to progress, while later require only 1.
Fixed the Merc A-posing with certain weapons.
Fixed scoreboard-related bugs.
"Last Weapon" keybind switches between your current weapon and the Crowbar.
Major code refactoring, so, I've lost track of what else has been changed.
When updating, please delete the previous tf/custom/gungame_v*
folder and update the level_sounds file.
Now disabled during the Feedback Round.
Any issues with kills and assists should now be fixed, including suicides and death pits.
Reshuffled some weapons a bit.
Added Sydney Sleeper as a Sniper Rifle alternative.
Fixed bugs to weapon getting stuck during weapon switching.
Fixed Demoshield crits lasting longer than they should.
I swear I did more than this, but the code diff disagrees.
Removed the annoying audio when you obtain/lose max bhop momentum.
Fixed assists not getting counted in any way.
When updating, please delete the previous tf/custom/gungame_v* folder
Now using the proper Victory Screen instead of mp_restartgame 15
.
"Previous Weapon" keybind now switches between your current weapon and the Crowbar.
Re-introduced weapons:
Claidheamh Mòr & Tide Turner.
Caber & Splendid Screen.
Pretty Boy's Pocket Pistol.
Removed Classic. It's too bad for GunGame.
Fixed the ability to fire during the first few seconds before anyone can more.
Fixed music not playing if you've joined mid-round.
Fixed the Caber not exploding against "teammates".
Fixed certain weapons not having enough reserve ammo.
Fixed melee weapons not replacing the Crowbar.
Fixed weapon models not displaying correctly sometimes.
Fixed assists with an empty killer upon target's suicide.
Fixed the respawn sound not being packed in.
When updating, please delete the previous tf/custom/gungame_v*
folder
Fixed kills and assists not counting most of the time.
v3:
Golden Crowbar!
OF Announcer by Benjamoose!
Fixed the crash associated with being given the next weapon.
Players holding the Golden Crowbar are outlined through walls.
Fixed getting stuck in Sniper Scope
Fixed Demoshield Charge not working as it should.
Fixed viewmodel animation jank.
v2:
Fixed 2 assists not counting as a kill.
Now the underlying class changes when changing to an associated weapon, solving a lot of prorblems with animations, per-class configs, etc.
Fixed bhop and death voice lines being global