open fortress

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  1. ZaChelbom

    Contamination a2

    This is my attempt at a duel map! I would greatly appreciate any feedback! This map is inspired by many maps featured in Quake Live. Powerups: Megahealth Duel Shield Weapons: Rocket Launcher Grenade Launcher Nail Gun Shotgun Railgun Tommy Gun Lightning Gun Health & Ammo: Medium Health Kit...
  2. TheWither031

    Plateau a3a

    Please comment feedback! Made for Open Fortress deathmatch. Frag your friends! Open Fortress Download Custom Assets sky_night_02 - Aeon "Void" Bollig Open Fortress OST: Badworks - ChargingTurnip
  3. Green-One

    Thepit rc3

    This was my first map I ever made for Open Fortress, inspired by Q2DM1 but it quickly took on its on life! It has been tested with pretty heavily, The reason I'm uploading a Rc3 here first is because this had a few versions on Gamebanana. if there are any issues with this map please let me know...
  4. Jameson

    mdom prefab [Open Fortress] v1

    mdom (Mercenary Domination) logic for Open Fortress mappers to use. Has notes and extra entities to be copied into their map.
  5. Jameson

    Lithos a1

    Space map designed for the mdom (Mercenary Domination) mode in Open Fortress. Point A is a mishmash of campgrounds from Quake 3 Point B is inspired by the E2M1 tech base from Quake 1 Point C is a copy of one of the areas from Quake 3's Hidden Fortress Lithos means rock -Can support up to...
  6. Jameson

    Butter a1

    An experimental round based duel mode. Layout is just a re-creation of Eye to Eye from Quake Live. Flat map with 4 different spawn points set above the arena. Mercs start with 400hp overheal, that ticks downwards to their base health of 150hp. Mercs are given a Lightning gun and a Rocket...
  7. TheGibusGuy

    Rewmy a1

    This has been rotting on my PC for like half a year. I dunno if this layout is really cool or really bad but I at least think it looks neat. Weapons: 1 Rocket Launcher 2 Railguns 1 Lightning Gun 1 Grenade Launcher 1 Shotgun 1 Nailgun 1 Tommy Gun Pickups: 1 Megahealth 1 Red Armor 2 Yellow...
  8. Jameson

    Astronomica pro_a1

    Intended to be used with the ProOF config 4v4 is the intended player limit though 2v2 or 3v3 could also work for this 1x Red 1x Yellow 2x Green
  9. Green-One

    dm_gravelpit 2022-09-15

    Long after the Gravel War has ended the Gravelpit has remained still in time, but as of late it has been re-invaded to host new battles. This is an update of one of my older ports and should be future proof (hopefully), it's updated for revision 10.
  10. jan

    MDOM Painhouse 2022-09-13

    Before Mercenary Domination was officially added to Open Fortress, AlphaBlaster wondered if we could use HypnOS 1999 and I's DM_Painhouse to shit out a quick 2team prototype version of MDOM with it. When playing it, it actually turned out to be super fun. While merely just a test map, I'd like...
  11. AlphaBlaster

    Checkmate (Merc Dom) dev2

    MDOM version of my other recent map, which was made for my pitch for an MVIP mode. Not much else to say about it. Four capture points, like TF2C's Dom Hydro, all labelled.
  12. AlphaBlaster

    Checkmate (Merc VIP) a1

    Introducing "Checkmate!" (Aka "Merc VIP") The first in a new submode I came up with. The rules are simple: Two teams, two Civilians. Each team gets a Civvie. Protect yours, hunt the other team's down. Killing the enemy Civ awards 20 points to your team. First to 100 points wins. (Meaning each...
  13. Green-One

    Advent rc3

    Advent is a nice, small duel map that is deigned for no more than 5 players, this map has gone through a lot of testing. Please try and leave feedback if you play it! =Credits= Green-One - Layout and Artpass. Mister Sandman - Desk and ashtray. Rexy - 90 degree I-Beams. Iiboharz - Monitor.
  14. AlphaBlaster

    Reservoir (Merc CTF) dev

    This is a Merc CTF version of MDOM Reservoir. Not much else to say about it. Music: Nuclear Sticky Trap by Thoopje
  15. AlphaBlaster

    Reservoir (Domination) dev

    This is a symmetrical "Mercenary Domination" map, meaning owning capture points increases your team's score per second, all while combining this control point gameplay with that of Team Deathmatch, restricting you to Mercenary and having to procure your own weapons. Victory is earned for your...
  16. AlphaBlaster

    Mercenary Domination Mode Logic Test a1

    Open Fortress has an unused and unfinished Domination gamemode; This map is a demonstration and test of the mode when combined with Team Deathmatch gameplay. Because the control point HUD does not as of yet work with Domination mode, this map uses nine game_text and nine timer entities to...
  17. AlphaBlaster

    Chemical Warfare Facility (Goldeneye 007) a2

    A faithful recreation of the famous Facility multiplayer level from Goldeneye 007 on the Nintendo 64, with only minor adjustments, such as an additional small pathway in the back area by the stairs, and the addition of two slipgates, one in the "exit" area of the map, and the other in a sort of...
  18. AlphaBlaster

    E1M1 Hangar a2

    (Please note this map will be officialized in Open Fortress's next update, with an artpass by Lena, I am uploading this in the meantime for anyone who wants to host it in its dev-texture state) Stranded in a space station on the Martian moon of Phobos and knee-deep in the dead, might will make...
  19. Wacky the scout

    dm_flood alpha 2

    This is W.I.P. map for open fortress (not an official o.f. map)
  20. TheWither031

    Arid a5

    my attempt at open fortress deathmatch gameplay! feedback is appreciated screenshots taken at version a3 - Open Fortress Download - - Custom Assets - sky_fever_01 - Aeon "Void" Bollig Generic Industrial Sign Pack 3 - Urban