This is my attempt at a duel map! I would greatly appreciate any feedback! This map is inspired by many maps featured in Quake Live.
Health & Ammo:
Medium Health Kit...
Please comment feedback!
Made for Open Fortress deathmatch. Frag your friends!
Open Fortress Download
sky_night_02 - Aeon "Void" Bollig
Open Fortress OST: Badworks - ChargingTurnip
This was my first map I ever made for Open Fortress, inspired by Q2DM1 but it quickly took on its on life! It has been tested with pretty heavily, The reason I'm uploading a Rc3 here first is because this had a few versions on Gamebanana.
if there are any issues with this map please let me know...
Space map designed for the mdom (Mercenary Domination) mode in Open Fortress.
Point A is a mishmash of campgrounds from Quake 3
Point B is inspired by the E2M1 tech base from Quake 1
Point C is a copy of one of the areas from Quake 3's Hidden Fortress
Lithos means rock
-Can support up to...
An experimental round based duel mode.
Layout is just a re-creation of Eye to Eye from Quake Live.
Flat map with 4 different spawn points set above the arena.
Mercs start with 400hp overheal, that ticks downwards to their base health of 150hp.
Mercs are given a Lightning gun and a Rocket...
This has been rotting on my PC for like half a year. I dunno if this layout is really cool or really bad but I at least think it looks neat.
1 Rocket Launcher
1 Lightning Gun
1 Grenade Launcher
1 Tommy Gun
1 Red Armor
Long after the Gravel War has ended the Gravelpit has remained still in time, but as of late it has been re-invaded to host new battles.
This is an update of one of my older ports and should be future proof (hopefully), it's updated for revision 10.
Before Mercenary Domination was officially added to Open Fortress, AlphaBlaster wondered if we could use HypnOS 1999 and I's DM_Painhouse to shit out a quick 2team prototype version of MDOM with it. When playing it, it actually turned out to be super fun. While merely just a test map, I'd like...
Introducing "Checkmate!" (Aka "Merc VIP")
The first in a new submode I came up with. The rules are simple: Two teams, two Civilians. Each team gets a Civvie. Protect yours, hunt the other team's down. Killing the enemy Civ awards 20 points to your team. First to 100 points wins. (Meaning each...
Advent is a nice, small duel map that is deigned for no more than 5 players, this map has gone through a lot of testing. Please try and leave feedback if you play it!
Green-One - Layout and Artpass.
Mister Sandman - Desk and ashtray.
Rexy - 90 degree I-Beams.
Iiboharz - Monitor.
This is a symmetrical "Mercenary Domination" map, meaning owning capture points increases your team's score per second, all while combining this control point gameplay with that of Team Deathmatch, restricting you to Mercenary and having to procure your own weapons. Victory is earned for your...
Open Fortress has an unused and unfinished Domination gamemode; This map is a demonstration and test of the mode when combined with Team Deathmatch gameplay.
Because the control point HUD does not as of yet work with Domination mode, this map uses nine game_text and nine timer entities to...
A faithful recreation of the famous Facility multiplayer level from Goldeneye 007 on the Nintendo 64, with only minor adjustments, such as an additional small pathway in the back area by the stairs, and the addition of two slipgates, one in the "exit" area of the map, and the other in a sort of...
(Please note this map will be officialized in Open Fortress's next update, with an artpass by Lena, I am uploading this in the meantime for anyone who wants to host it in its dev-texture state)
Stranded in a space station on the Martian moon of Phobos and knee-deep in the dead, might will make...
my attempt at open fortress deathmatch gameplay! feedback is appreciated
screenshots taken at version a3
- Open Fortress Download -
- Custom Assets -
sky_fever_01 - Aeon "Void" Bollig
Generic Industrial Sign Pack 3 - Urban