GunGame (VScript Gamemode)

GunGame (VScript Gamemode) v12

When updating, please delete the previous tf/custom/gungame_v* folder and update the level_sounds file.

  • Now disabled during the Feedback Round.
  • Any issues with kills and assists should now be fixed, including suicides and death pits.
  • Reshuffled some weapons a bit.
  • Added Sydney Sleeper as a Sniper Rifle alternative.
  • Fixed bugs to weapon getting stuck during weapon switching.
  • Fixed Demoshield crits lasting longer than they should.
  • I swear I did more than this, but the code diff disagrees.
  • Removed the annoying audio when you obtain/lose max bhop momentum.
Fixed assists not getting counted in any way.

When updating, please delete the previous tf/custom/gungame_v* folder​

  • Now using the proper Victory Screen instead of mp_restartgame 15.
  • "Previous Weapon" keybind now switches between your current weapon and the Crowbar.
  • Re-introduced weapons:
    • Claidheamh Mòr & Tide Turner.
    • Caber & Splendid Screen.
    • Pretty Boy's Pocket Pistol.
  • Removed Classic. It's too bad for GunGame.

  • Fixed the ability to fire during the first few seconds before anyone can more.
  • Fixed music not playing if you've joined mid-round.
  • Fixed the Caber not exploding against "teammates".
  • Fixed certain weapons not having enough reserve ammo.
  • Fixed melee weapons not replacing the Crowbar.
  • Fixed weapon models not displaying correctly sometimes.
  • Fixed assists with an empty killer upon target's suicide.
  • Fixed the respawn sound not being packed in.
When updating, please delete the previous tf/custom/gungame_v* folder
Fixed kills and assists not counting most of the time.
v3:
  • Golden Crowbar!
  • OF Announcer by Benjamoose!
  • Fixed the crash associated with being given the next weapon.
  • Players holding the Golden Crowbar are outlined through walls.
  • Fixed getting stuck in Sniper Scope
  • Fixed Demoshield Charge not working as it should.
  • Fixed viewmodel animation jank.
v2:
  • Fixed 2 assists not counting as a kill.
  • Now the underlying class changes when changing to an associated weapon, solving a lot of prorblems with animations, per-class configs, etc.
  • Fixed bhop and death voice lines being global