new C again
expanded B
no vents anymore(
removed red A teamspawns they now spawn at B, when A captured red will spawn at C, basically like all other maps
respawnwave timers right now:
blu 5 3 0
red 7 8 10
after blu captures C the hatches will...
added cubemap in lower blu spawn.
increased clipping of gravel wall at A.
removed pickups under scaffolding A vent entrance since spies did not use them that much.
Added sign to C shortcut.
changed small medpack near C shortcut to medium.
changes...
fixed z fighting on construction outside blu spawn.
fixed overlays missing faces.
fixed red respawn room trigger.
clipped gravel pile on C.
hope i won't need to do any hotfixes after testing.
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