Goldwater
Alpha 13!
-Detailed areas around RED spawn
-Fixed displacement issues around BLU/mid
-Fixed slight optimization issues around RED flank
-Fixed fog(again)
-Detailed BLU courtyard a bit
-Added more lighting in both RED spawn and BLU spawn
Goldwater
Alpha 12
-Fixed issue with fog making certain areas randomly disappear
-Fixed visibility issue around Red spawn
-Detailed Red further
-Optimized a few buildings that weren't optimized before
-Made fade distance on props more accurate...
Goldwater
Alpha 11
Art pass has 'begun' it's just some basic detail as of now, but will hopefully progress well enough to bring the map to beta.
Gameplay:
-Changed some scaling issues around red courtyard
-Added some more optimization around the...
In general, map is good. I like the layout, the balconies, overall view. Of course, missing textures and some brushes that... looks not very good is a bad thing and, sure, I can't find water, so only 4 stars
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